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Cosplay (kosupure), a contraction of the words costume play, is a hobby in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject and it is not unusual to see genders switched. Favorite sources include anime, cartoons, comic books, live-action films, television series and video games.
The rapid growth in the number of people cosplaying as a hobby since 1990s has made the phenomenon a significant aspect of popular culture in Japan and some other parts of Asia and in the Western world. Cosplay events are common features of fan conventions and there are also dedicated conventions and local and international competitions, as well as social networks, websites and other forms of media centered on cosplay activities.
The term "cosplay" was coined in Japan in 1984. It was inspired by and grew out of the practice then-known as fan costuming at science fiction conventions, beginning with the 1st World Science Fiction Convention in New York City in 1939.
Cosplay has influenced the advertising industry, in which cosplayers are often used for event work previously assigned to agency models. Some cosplayers have thus transformed their hobby into profitable, professional careers. Japan's entertainment industry has been home to the professional cosplayers since the rise of Comiket and Tokyo Game Show. The phenomenon is most apparent in Japan but exists to some degree in other countries as well. Professional cosplayers who profit from their art may experience problems related to copyright infringement.
A cosplay model, also known as a cosplay idol, cosplays costumes for anime and manga or video game companies. Good cosplayers are viewed as fictional characters in the flesh, in much the same way that film actors come to be identified in the public mind with specific roles. Cosplayers have modeled for print magazines like Cosmode and a successful cosplay model can become the brand ambassador for companies like Cospa. Some cosplay models can achieve significant recognition. Yaya Han, for example, was described as having emerged "as a well-recognized figure both within and outside cosplay circuits".
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